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Level Up: Using Games to Influence Attendee Behavior

Date
June 18, 2019
Credits
1 Contact Hours

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  • Members
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Thumbnail for 2019 World Education Congress
The WEC signature event is MPI’s premier education and networking conference for meeting and event professionals, featuring cutting-edge topics and business opportunities. Please find recordings of our WEC Toronto education sessions and keynotes in this exclusive collection…

1 Clock Hour | Domain G: Meeting or Event Design 

From Pac-Man and Tetris to Overwatch and Fortnite, video games have been a cornerstone of our culture. With the rise in ESports events, there is a lot we can learn about community, engagement and human behavior. In this session, we’ll break down the impact of gamification and game theory on our attendees, while exploring best practices for your own events. Session sponsored by Great Wolf Lodge.

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Learning Objectives

  • Understand gamification and game theory, as well as the impact they can have on attendee behavior.
  • Apply lessons and best practices from ESports and the video game industry.
  • Discover new methods of engaging your attendees.

Speaker

Speaker Image for Will Curran
Chief Einstein, Endless Events

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